High: Ragdolls gib after 50 points of damage, Ragdolls eject streams of blood from fatal wounds, Blood spreads in water. Medium: Ragdolls gib after 75 points of damage, Extra sounds/effects enabled, Ragdolls leave blood decals on impact with floors/walls. Low: No gibbing or other special blood FX. These settings can affect performance in some cases. Gore/Blood Level - These presets affect SMOD's amount of Gibs, Blood and Gore. Full: Collides and interacts with everything. Other Ragdolls: Collides and interacts with other ragdolls. Ragdoll Collide Levels - These presets determine what ragdolls will collide and interact with. Far Cry: Stiff Ragdolls like in Far Cry. And sometimes will wildly fire their weapons during death. Ragdolls will attempt to fling themselves over railings and off heights. Action Movie: Pistols will drop enemies where they stand and shotguns will sent them flying. Realistic: Ragdolls will be moved very little by bullets or explosions. Crazy: Ragdolls will be sent wildly spinning and flying. Ragdoll Types - These presets determine what style of ragdoll physics to use. Stronger, color-tinted versions of combine may appear. Nightmare: Combine Soldiers throw AN-M14 grenades more often and protective shields are more common. Very Hard: Combine Soldiers may throw AN-M14 grenades instead of normal ones, Some combine may have protective shields. Hard: Combine Soldiers will use suppresive fire, are more accurate and throw grenades at your location more often. Normal: Close to SMOD's default settings. Allies are invincible to almost any damage. Easy: Easier then Half-Life 2's default settings. Skill Level - These presets affect SMOD's special AI settings. Very High-End: Enables advanced blurring effects, New underwater effects, "Fake" HDR Lighting, More effects from bullet impacts and explosions, More BT distortion FX and more. High-End: Enables more blurring effects, Bloom Lighting, And special headshot FX. Medium: Enables motion blur, Dynamic Lights from fire and muzzle flashes, Special effects with scopes/ironsights, And air distortions with Bullet Time bullets and grenade explosions. Low-End: Enables lights from fire and muzzle flashes and increases the amount of explosion and bullet impact particles. Very Low-End: Enables none of SMOD's effects. The settings also heavly affect your performance so please use care of what setting you use. It is very important that you configure all of these settings when you first startup the mod.Įffects Level - These presets affect the amount of effects SMOD will enable. Unlike other configuration systems before this does not use a external program or map, Everything is done from the main menu allowing most settings to be changed mid-game if wanted. You don't need to spend time experimenting with a config file or console commands or using to get the settings you want now Just set what presets you want from the menu and play. The SMOD Menu System is intended to make getting the SMOD gameplay you want easier then before. Redux expands on these feature even further by taking advantage of SMOD's high level of customization and makes it easier for the user to get the gameplay they want out of SMOD. Including Bullet Time, Quick Kicking, Enhanced Graphics, New Gameplay Options, Over 20 new weapons, New NPC's, Extra content added into the Single Player Half-Life 2 game, And the ability to customize features a great level. SMOD already carried a large amount of new features.
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